Razer gaming peripherals giant goes from loss-making to break-even in 2020

Razer generated $447.5 million for the first half of 2020.

Razer gaming peripherals giant goes from loss-making to break-even in 2020 | 創雷 (BEAM) News

Razer, the company behind some of the most popular gaming peripherals, is inching closer to profitability.

The company has announced that it has gone from loss-making to now breaking-even for 2020, with a 40% year-on-year increase in revenue across their hardware, software, and services divisions.

Last year, Razer had a loss of $83.5 million.

CEO of Razer, Tan Min-Liang

Founded in 2005, the San Francisco and Singapore-headquartered gaming giant is publicly listed in Hong Kong with 17 offices worldwide.

Razer today has over 100 million users and sells a broad range of products from laptops, smartphones, gaming peripherals, and more.

The firm drew in $447.5 million in revenue for the first half of 2020.

“Looking ahead, we are confident in our ability to maintain our dominant market position in the hardware business, grow our software platform through expansion in the user base and activity levels, and continue investing to scale up our fast-growing high-margin services business,” said Min-Liang Tan, co-founder and CEO of Razer.

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